Fellowship of the Witching Hour is a scenario for 3 to 6 investigators. The game begins in a student bar called The Witching Hour. Sally Fisher, a librarian at Miskatonic University, has recently joined a new extra curricular discussion group called the Fellowship of the Witching Hour, named in honour of the bar in which the group meet every Friday night. After its first meeting, the club suffered numerous drop-outs (not least because of its unusual founding member) and Sally, eager to keep the club going, will ask the PCs if they would like to attend the next meeting.
Mystery, occultism and mythology; compelling subjects best left to the open minded among us, perhaps, but with America teetering on the brink of war, and the onset of conscription seeming more and more inevitable, many are eager to distract themselves from the horrors of the real world by amusing themselves with the levity of the imaginary. Thus do a group of likeminded individuals seek solace in the Witching Hour bar, an atmospheric 'haunt' on the corner of Garrison and Main. Here they meet once a week to enjoy one anothers' company and to discuss mysteries, intrigue and strange local news.
# | ▲Título▼ | ▲C▼ | Autor | V |
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0 | The Fellowship of the Witching Hour | David Sharrock | — | |
1 | GM Spell List | David Sharrock | — |